Last Monday, I wrote about my personal experience of London, Ontario's Project Play with the promise of writing a critical consideration of the event as a follow-up. My key point is this: events like Project Play are a great opportunity for games studies scholars to connect with the playing community. Exhibitors at Project Play included vendors, local game creators, community organizations and representatives from Fanshawe. Notably and lamentably absent were representatives from local Western University, game studies associations like DiGRA and CGSA, and middle-state publishers in the field like First-Person Scholar. I'll address each in turn.
Because Project Play brings together disparate elements of the playing community, the absence of representation from the local university was disappointing. PP is a great opportunity for gaming-minded departments like Computer Science and the Faculty of Information and Media Studies as well as organizations like the Digital Recreation, Entertainment, Art and Media (DREAM) Group operating out of the university to make community connections. It's important for any university to make local connections, but given that gaming scholars are so often also players and creators, gaming studies needs to be particularly welcoming to the community members who also often play multiple roles in the production, release, use and critique of games. Finally, showing an openness to gaming as a field of interest highlights Western University as potentially welcoming to PP attendees - it's just good marketing. I hope that next year representatives from Western and particularly its game studies-friendly departments and research groups, like those from Fanshawe, step up to support and attend PP in an official capacity.
Independent games studies organizations like DiGRA and CGSA should also consider getting a table at PP and events like it. While these organizations continue to grow, they still need grassroots connections in order to thrive. As said previously, it's often the case that gaming enthusiasts don't just play - they often create and critique as well. Game studies organizations should actively make connections with community events like PP in order to not only raise their own profile among attendees, but also to scout for potential presenters at our own events, particularly for academic attendees not yet applying their professional talents to their personal interest in gaming. The presence of game studies organizations at events like these (particularly in a university town like London) would show that game studies is increasingly a viable research area that can intersect with a wide range of fields.Making connections at events like PP increases the pool of DiGRa's and CGSA's potential attendees and contributors.
Finally, another category of game studies group that should attend events like PP is that of game studies publishers like First Person Scholar (Note: I should dislose that I'm a member of the editing team of FPS and that I'm emailing them about this forthwith). Websites, particularly those that occupy a place between academic blogging and academic journals shoulod use events like PP to court both readers and contributors. While sites like FPS publish the work of game studies scholars specifically, our readership can and should extend beyond the ranks of graduate students and faculty. Connecting with play enthusiasts would raise the profile of middle-state publishers in game studies as well as make connections with academics in other fields not currently connecting their professional work to the games they love.
If I had my way, this year, PP and other events like it would hear requests for tables from university departments and research groups, national and international game studies associations and publishers in the field. The presence of enthusiastic scholars at PP would forge key connections between the academy and the play communiy as part of an event raising funds to help children access play - that's a lot of awesome in one place. As PP demonstrates, everyone deserves a chance to play and academics should be getting in on the fun - for their own good as well as others'.
Showing posts with label london ontario. Show all posts
Showing posts with label london ontario. Show all posts
Wednesday, 25 September 2013
Monday, 23 September 2013
Project Funway: London, Ontario's Project Play
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Copyright Project Play |
This is the first of two posts on the second annual edition of Project Play, billed as "southwestern Ontario's biggest hands-on play event." While this post will be more about my personal experience at the event, the follow-up will be a more critical engagement with the event and its potential in general.
I've been eagerly waiting for Project Play since I missed out on it last year. The event aims to combine geek-friendly vendors and organizations and play opportunities ranging from cosplay contests to tabletop demos, to board games, video games and a small sea of MegaBloks. Part of the event's appeal is that on top of being so play-focused, it also raises money to donate games to organizations that help children and families. Last year, they raised over $5000 for gaming bundles donated to local organizations Merrymount Family Support Crisis Centre, Women's Community House and Women's Rural Resource Centre Strathroy and Area. Both as a play enthusiast and a game studies nerd, I was committed to making it this year, come hell or Titans.
Overall, I had a wonderful experience at this year's Project Play. Volunteers and exhibitors were friendly and the range of activities was both impressive and heart-warming to watch. I also came home with a sweet bag full of loot, mostly posters, and a mitt-ful of cards from geek-oriented vendors. The urge to splurge was a big part of my attendance - my brother and I went in looking mostly to observe and shop for decorations for our apartment. Both being a bit shy, we were interested in but a bit circumspect of the group play opportunities, so I can't speak to the experience of the event by folks more inclined to jump in without being invited / coaxed.
While I came home full of geek love and I thank the organizers and volunteers for putting on a great event, I do have three suggestions for next year. These suggestions mostly run on volunteers and organization and I fully intend to volunteer next year. Contact Project Play to do so yourself.
Previous to the event, announcements of cosplay contests and King of Tokyo tournaments were exciting, but the lack of a publicly posted schedule was frustrating. While I recognize the difficulty of organizing events like this, having a schedule to reference would help next year's attendees plan their day at the event.While posting prior to the event would be ideal, even a day-of schedule posted at the welcoming tables would be very helpful.
Another resource for attendees would be additional support navigating the campus. While the map on the event's web site was clear, the signage on the campus led us to park far from the right building. My ankle is still healing from being sprained, so the walk to and the wrong turn-induced journey through the wastes of Fanshawe's parking lots from the event led to a slight re-injury I'm nursing today. Next year, the event could use volunteers at the main entry to campus, directing attendees to the right parking lot so anyone with energy or mobility issues didn't re-enact the Journey to
A final suggestion for next year's event would be that play events consistently have signage or volunteers stationed there to inform and, let's be frank, coax attendees as needed. I suspect that no few of the attendees are as socially gun-shy as myself and having a friendly face to say, "Hey, this is the board game area. Are you looking to try a game or for more players to join one?" would make a big difference. Had there been more attendee outreach, I think Matt and I would have tried a turn at D&D or a board game, but instead, we mostly observed.
These observations were, though, possibly the best part of Project Play for Matt and me. We saw attendees and exhibitors in costume - many Finn hats were in evidence - we saw fruitful, relaxed interaction between people coming together to play. The event was colourful and welcoming and both of us felt very much among our geeky kind. Simply attending was really the biggest treat of the day and we both look forward to next year.
If you think you'd like to join in next year, contact Project Play by their website, Facebook profile, or Twitter. Tell them how much you love play (and large, clear maps).
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